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Ships

This page will list all ships organised by default (non elite) star level, name and colour. ABILITY STATS AT MAX LEVEL (e.g. caiman standard attack has a 45% chance to inflict Continuous Damage at level 7/7, this is what is listed, not 15% at level 1/7.

Stats at elite, max level and 6 stars.

*Please do not add in pictures right now, it makes the abilities column too hard to read as it becomes too narrow.*

Stars Name Colour Class Abilities Stats at MAX (HP/ATK/DEF/SPD/CRIT RATE/CRIT DMG)
* Caiman Alpha Fighter
  • Attack target enemy. 45% chance to inflict Continuous Damage for 1 turn.
  • Attack target enemy twice. If your SPD exceeds the target's, inflict Continuous Damage for 2 turns. Cooldown: 3.
* Caiman Beta Fighter
  • Attack target enemy. 40% chance to inflict Continuous Damage for 1 turn.
  • Attack target enemy. 100% chance to inflict Continuous Damage for 2 turns. Cooldown: 3 turns.
* Caiman Gamma Fighter
  • Attack target enemy. 40% chance to inflict Continuous Damage for 1 turn.
  • Attack target enemy. Inflict Continuous Damage for 1 turn. 100% chance to gain immunity to Continuous Damage for 2 turns. Cooldown: 3 turns.
* Caiman Omicron Recon
  • Spread of Fever: Attack target enemy. 15% chance to inflict Continuous Damage for 1 turn.
  • Firebreak: Inflict Continuous Damage on target enemy for 3 turns. 75% chance to grant each ally immunity to Continuous Damage for 2 turns. Cooldown: 4 turns.
* Caiman Omega Recon
  • Spread of Fever: Attack target enemy. 15% chance to inflict Continuous Damage for 1 turn.
  • Arsonist: 80% chance to inflict Continuous Damage on each enemy for 2 turns. Cooldown: 4 turns.
* Jackrabbit Alpha Fighter
  • Attack target enemy. 40% chance to increase your ATK for turn.
  • Attack target enemy. 100% chance to reflect 30% of damage received back to the attacker for 2 turns. Cooldown: 3.
* Jackrabbit Beta Bomber
  • Attack target enemy. 40% chance to increase your ATK for 1 turn.
  • CHARGE UP. On your next turn, attack all enemies. Attack cannot land as Glancing. Cooldown: 2.
* Jackrabbit Omicron Bomber
  • Attack target enemy. 40% chance to increase your ATK for 1 turn.
  • Attack 3 random enemies. If the same target is hit twice, increase all allies' ATK for 1 turn. Cooldown: 3.
* Jackrabbit Omega Fighter
  • Attack target enemy. 40% chance to increase your ATK for 1 turn.
  • Attack target enemy. 100% chance to reduce the target's ATK for 3 turns. Cooldown: 3.
* Mamba Alpha Fighter
  • Attack target enemy. Damage is proportional to your SPD.
  • Attack target enemy twice. Each attack has a 75% chance to increase your SPD for 1 turn. Cooldown: 3.
* Mamba Gamma Fighter
  • Attack target enemy. Damage is proportional to your SPD.
  • Attack target enemy. 75% chance to increase your SPD and 50% chance to gain Counterattack for 2 turns. Cooldown: 3.
* Mamba Omicron Fighter
  • Attack target enemy. Damage is proportional to your SPD.
  • 100% chance to increase all allies' SPD and 85% chance to increase all allies' CRIT rate for 3 turns. Cooldown: 3.
* Moth Gamma Defense
  • Attack target enemy and 1 random enemy.
  • Increase your DEF and a random ally's DEF for 3 turns. Play another turn. Cooldown: 3.
* Moth Beta Bomber
  • Attack target enemy and 1 random enemy.
  • Attack target enemy and 2 random enemies. If the same enemy is hit twice, increase your CRIT rate for 1 turn. Cooldown: 3.
* Moth Omega Bomber
  • Attack target enemy and 1 random enemy.
  • Attack target enemy and 4 random enemies. If the same enemy is hit twice, inflict Continuous Damage for 2 turns. Cooldown: 3.
* Vulture Alpha Recon
  • Attack target enemy. Repair HP equal to 25% of damage dealt.
  • Attack target enemy. 75% chance to disrupt target's HP repair for 2 turns. Cooldown: 3.
* Vulture Beta Support
  • Attack target enemy. Repair HP equal to 25% of damage dealt.
  • Repair an ally's HP by 30%. 100% chance to increase their CRIT rate for 2 turns. Cooldown: 3.
* Vulture Gamma Support
  • Attack target enemy. Repair HP equal to 25% of damage dealt.
  • Repair an ally's HP by 30%. 100% chance to increase their DEF for 2 turns. Cooldown: 3.
** Armadillo Beta Bomber
  • Attack target enemy. 75% chance to increase your DEF for 1 turn.
  • CHARGE UP. On your next turn, attack all enemies with an increased CRIT rate. Damage is proportional to your DEF. Cooldown: 3.
  • (PASSIVE) All Bombers gain a 50% increase to CRIT DMG.
** Boar Beta Bomber
  • Attack target enemy. 30% chance to provoke the target for 1 turn.
  • CHARGE UP. On your next turn, attack all enemies. Cooldown: 3.
  • (PASSIVE) On kill, provoke a random enemy for 1 turn.
** Boar Gamma Defense
  • Attack target enemy. 30% chance to provoke the target for 1 turn.
  • Gain invincibility against the next 3 attacks (lasts 1 turn). 50% chance to provoke all enemies for 1 turn. Cooldown: 4.
  • (PASSIVE) At the end of your turn, gain counterattack for 1 turn.
** Kestrel Alpha Fighter
  • Attack target enemy. Damage is proportional to your SPD.
  • Attack target enemy twice. If your SPD exceeds the target's, attack twice more. Cooldown: 3.
  • (PASSIVE) 15% chance to play another turn.
** Kestrel Beta Fighter
  • Attack target enemy. Damage is proportional to your SPD.
  • Attack target enemy twice. Damage is proportional to your SPD. Cooldown: 3.
  • (PASSIVE) On Critical, gain an increase to SPD for 1 turn.
** Kestrel Gamma Fighter
  • Attack target enemy. Damage is proportional to your SPD.
  • Attack target enemy twice. If your SPD exceeds the target's, increase your DEF for 2 turns. Cooldown: 3.
  • (PASSIVE) When attacked, gain a 25% chance to increase your SPD for 1 turn.
** Kestrel Omega Recon
  • Attack target enemy. Damage is proportional to your SPD.
  • Attack target enemy. If your SPD exceeds the target's, ignore DEF. Cooldown: 3.
  • Stun target enemy. 75% chance to reduce its SPD for 1 turn. Cooldown: 4.
** Kestrel Omicron Recon
  • Attack target enemy. Damage is proportional to your SPD.
  • Reduce an enemy's initiative to 0 and increase all allies' initiative by 25%. Cooldown: 3.
  • Attack target enemy. If your SPD exceeds the target's, all allies' SPD is increased for 1 turn. Cooldown: 4.
** Mako Alpha Bomber
  • Attack target enemy. This attack cannot land as glancing.
  • 75% chance to place a sticky mine on all enemies. 35% chance to place another round of sticky mines. Mines explode in 2 turns. Cooldown: 3.
  • (PASSIVE) When attacked, gain a 30% chance to place a sticky mine on the attacker (explodes in 2 turns).
** Mako Beta Bomber
  • Attack target enemy. This attack cannot land as glancing.
  • Place a sticky mine on target enemy and on 2 random enemies (explodes in 3 turns). Cooldown: 3.
  • (PASSIVE) At the end of your turn, increase your accurate hit rate to 100% and your ATK for 1 turn.
** Mako Gamma Defense
  • Attack target enemy. This attack cannot land as glancing.
  • Place a sticky mine on target enemy. 100% chance to place another sticky mine on the target. Mines explode in 3 turns. Cooldown: 3.
  • Increase your accurate hit rate. Gain armor that reduces damage by 25% for 3 turns. Cooldown: 4.
** Pre-War Viper Alpha Fighter
  • Attack target enemy. 55% chance to disrupt target's HP repair for 2 turns.
  • Attack target enemy twice. 100% chance to increase your ATK for 2 turns. Cooldown: 3.
  • (PASSIVE) When called as a reinforcement, play two turns.
** Pre-War Viper Beta Fighter
  • Attack target enemy. 55% chance to disrupt target's HP repair for 2 turns.
  • Attack target enemy. On critical, increase your ATK for 3 turns. Cooldown: 3.
  • (PASSIVE) When called as a reinforcement, your CRIT rate and CRIT DMG are increased for 3 turns.
** Pre-War Viper Gamma Fighter
  • Attack target enemy. 55% chance to disrupt target's HP repair for turns.
  • Attack target enemy. 100% chance to gain immunity to critical hits for 3 turns. Cooldown: 3.
  • (PASSIVE) When called as a reinforcement, provoke all enemies you are STRONG against and gain counterattack for 3 turns.
** Raptor Alpha Support
  • Attack target enemy. 45% chance to gain immunity to debuffs for 1 turn.
  • Call any Alpha ship as reinforcement. Arrival: 6 (Any Action). Cooldown: 6.
  • Attack target enemy 6 times. On kill, all allies gain immunity to debuffs for 2 turns. Cooldown: 5.
** Raptor Beta Support
  • Attack target enemy. 45% chance to gain immunity to debuffs for 1 turn.
  • Call any Beta ship as reinforcement. Arrival: 6 (Any Action). Cooldown: 6.
  • Attack target enemy twice. 100% chance to reduce the duration of debuffs on all allies by 1 turn. Cooldown: 5.
** Raptor Gamma Support
  • Attack target enemy. 45% chance to gain immunity to debuffs for 1 turn.
  • Call any Gamma ship as reinforcement. Arrival: 6 (Any Action). Cooldown: 6.
  • Target ally gains immunity to debuffs for 3 turns. Cooldown: 4.
** Raptor Omega Recon
  • Attack target enemy. 45% chance to gain immunity to debuffs for 1 turn.
  • Call any Recon ship as reinforcement. Arrival: 6 (Any Action). Cooldown: 6.
  • Attack target enemy. All debuffs on the target last 1 turn extra. Gain immunity to debuffs for 1 turn. Cooldown: 5.
** Raptor Omicron Support
  • Attack target enemy. 45% chance to gain immunity to debuffs for 1 turn.
  • Call any ship as reinforcement. Arrival: 6 (Any Action). Cooldown: 6.
  • Remove all debuffs on allies. They gain immunity to debuffs for 1 turn. Cooldown: 4.
** Viper Mk II Alpha Fighter
  • Attack target enemy. 40% chance to increase your CRIT rate for 1 turn.
  • Attack target enemy 3 times. Cooldown: 3.
  • (PASSIVE) When attacked, you have a 50% chance to counterattack.
** Viper Mk II Beta Fighter
  • Attack target enemy. 40% chance to increase your CRIT rate for 1 turn.
  • Attack target enemy twice. 70% chance to increase your CRIT rate for 1 turn. Cooldown: 3.
  • Attack target enemy. On critical, stun the target. Cooldown: 5.
** Viper Mk II Gamma Fighter
  • Attack target enemy. 40% chance to increase your CRIT rate for 1 turn.
  • Attack target enemy. Gain counterattack for 2 turns. Cooldown: 3.
  • (PASSIVE) When attacking, you have a 50% chance to gain armor that reduces damage by 15% for 1 turn.
** Viper Mk II Omega Fighter
  • Attack target enemy. 40% chance to increase your CRIT rate for 1 turn.
  • Attack target enemy twice. 100% chance to reduce the target's ATK for 2 turns. Cooldown: 3.
  • (PASSIVE) At the end of your turn, gain an increase to ATK for 1 turn.
** Whiptail Alpha Fighter
  • Attack target enemy. Damage is proportional to the target's MAX HP.
  • Attack target enemy twice. 75% chance to reduce target's DEF for 2 turns. Damage is proportional to the target's MAX HP. Cooldown: 3.
  • Attack target enemy 3 times. Each attack has a 100% chance to ignore shields, armor, and invincibility. Cooldown: 5.
** Whiptail Beta Recon
  • Attack target enemy. Damage is proportional to the target's MAX HP.
  • Remove all buffs on target enemy. 100% chance to reduce the target's DEF for 2 turns. Cooldown: 3.
  • Attack target enemy. Ignore DEF. Damage is proportional to the target's MAX HP. Cooldown: 5.
** Whiptail Gamma Fighter
  • Attack target enemy. Damage is proportional to the target's MAX HP.
  • Attack target enemy twice. Each has a 75% chance to ignore armor, shields, and invincibility. Damage is proportional to target's MAX HP. Cooldown: 3.
  • (PASSIVE) On Critical, target enemy's DEF is reduced for 1 turn.
** Wombat Alpha Support
  • Attack target enemy. Damage is proportional to your DEF.
  • Target ally reflects 33% of damage received back to the attacker for 2 turns. 100% chance to increase its DEF for 2 turns. Cooldown: 3.
  • Attack target enemy. Damage is proportional to your DEF. All allies repair HP equal to 50% of damage dealt. Cooldown: 4.
** Wombat Beta Defense
  • Attack target enemy. Damage is proportional to your DEF.
  • Attack target enemy. 60% chance to stun. Damage is proportional to your DEF. Cooldown: 3.
  • (PASSIVE) At the end of your turn, increase your DEF for 1 turn.
** Wombat Gamma Defense
  • Attack target enemy. Damage is proportional to your DEF.
  • Increase your DEF and gain armor that reduces damage by 20% for 2 turns. Cooldown: 3.
  • Attack target enemy. Damage is proportional to your DEF. Cooldown: 4.
*** Blackbird Beta Recon
  • Attack target enemy. 45% chance to reduce its DEF for turn.
  • Attack target enemy. 100% chance to reduce its DEF for 2 turns. Cooldown: 2.
  • 60% chance to stun all enemies. Cooldown: 4.
  • Attack target enemy twice. Ignore DEF. Stun the target. Cooldown: 4.
*** Blackbird Gamma Fighter
  • Attack target enemy. 45% chance to reduce its DEF for 1 turn.
  • Attack target enemy. 100% chance to reduce its DEF for 2 turns. Cooldown: 3.
  • Attack target enemy twice. Each attack has a 75% chance to Stun the target. Cooldown: 3.
  • (PASSIVE) When attacked, gain a 50% chance to reduce the attacker's DEF for 1 turn.
*** Jackal Gamma Support
  • Attack target enemy. Damage is proportional to your MAX HP.
  • Repair target ally's HP by 30% and your HP by 20%. Cooldown: 3.
  • Repair target ally's HP by 40%. Debuffs on that ally last 1 turn less. Cooldown: 4.
  • Repair your HP by 15%. Call any Support ship as reinforcement. Arrival: 9. Cooldown: 8.
*** Jackal Alpha Defense
  • Attack target enemy. Damage is proportional to your MAX HP.
  • Repair target ally's HP by 30% and your HP by 20%. Cooldown: 3.
  • Attack target enemy. Recover HP equal to 100% of damage dealt. 75% chance to reflect 40% of damage received back to the attacker for 3 turns. Cooldown: 4.
  • (PASSIVE) When attacking, gain a 35% chance to Provoke the target for 1 turn.
*** Ninox Beta Support
  • Attack target enemy. Remove all your debuffs.
  • Increase your ATK and CRIT rate for 2 turns. Call any Beta ship as reinforcement. Arrival: 5 (Any Action). Cooldown: 5.
  • Attack target enemy. On critical, all allies' buffs last 1 turn extra. Cooldown: 4.
*** Ninox Gamma Support
  • Attack target enemy. Remove all your debuffs.
  • Gain Counterattack for 2 turns. Call any Gamma ship as reinforcement. Arrival: 5 (Any Action). Cooldown: 5.
  • All buffs on target ally last 2 turns extra. Cooldown: 3.
*** Stealthstar Beta Recon
  • Attack target enemy. Have a 75% chance to reduce duration of target's buffs by 1 turn.
  • STEALTH MODE: Cannot be targeted by enemies for 2 turns if other targets are available. All hits received are glancing. Cooldown: 3.
  • Attack target enemy. If you are in STEALTH MODE, ignore DEF. Cooldown: 3.
  • Remove all buffs on all enemies. If you are in STEALTH MODE, inflict Continuous Damage on all enemies for 2 turns. Cooldown: 4.
*** Viper Mk IV Alpha Fighter
  • Attack target enemy with an increased CRIT rate.
  • Increase your CRIT rate twice for 3 turns. 100% chance to increase your SPD for 3 turns. Cooldown: 3.
  • SUICIDE RUN. Make a suicide run on a target enemy. Damage is based on your HP and SPD. On critical, inflict continuous damage for 3 turns.
  • (PASSIVE) At the end of your turn, reduce your glancing hit rate to 0% for 1 turn.
*** Viper Mk IV Beta Fighter
  • Attack target enemy with an increased CRIT Rate.
  • Increase your CRIT Rate twice for 3 turns. 100% chance to increase your ATK for 3 turns. Cooldown: 3.
  • Attack target enemy twice. On Critical, inflict double damage. Cooldown: 3.
  • (PASSIVE) Losing HP increases your CRIT Rate.
*** Viper Mk VII Alpha Fighter
  • Attack target enemy. Refill your Initiative by 25%.
  • Increase your SPD twice for 3 turns. 100% chance to increase your ATK for 3 turns. Cooldown: 3.
  • Consume 20% of your HP to attack target enemy 5 times. Damage is proportional to your SPD. Cooldown: 4.
  • (PASSIVE) Losing HP increases your SPD.
*** Viper MKVII Omicron Fighter
  • Single attack, refill initiative by 25%.
  • Increase SPD and CRIT for 3 turns.
  • 3x single attack, on critical, reduce the target's initiative by 30%.
  • Single attack, if your SPD exceeds target's steal a random buff and reduce target's SPD for 2 turns.
*** Zambi Beta Fighter
  • Attack target enemy. 65% chance to inflict Continuous Damage for 1 turn.
  • Attack target enemy twice. On Critical, inflict Continuous Damage for 2 turns. Cooldown: 2.
  • CHARGE UP. On your next turn, attack target enemy. Inflict Continuous Damage twice (lasts 2 turns). Cooldown: 4.
  • (PASSIVE) Losing HP increases your ATK.
*** Zygopter Alpha Fighter
  • Attack target enemy. 30% chance to decrease its ATK for 1 turn.
  • Attack target enemy twice. Each attack has a 60% chance to reduce the target's SPD for 1 turn. Cooldown: 2.
  • Consume 15% of your HP to attack target enemy 3 times. 85% chance to reduce target's SPD and ATK for 2 turns. Cooldown: 3.
  • (PASSIVE) On kill, increase your ATK and SPD for 3 turns.
*** Zygopter Beta Fighter
  • Attack target enemy. 30% chance to decrease its ATK for 1 turn.
  • Attack target enemy. 85% chance to reduce its SPD for 2 turns. Cooldown: 2.
  • Attack target enemy. Reduce its ATK for 3 turns. Cooldown: 3.
  • (PASSIVE) On Critical, reduce target enemy's SPD for 1 turn.
*** Zygopter Gamma Recon
  • Attack target enemy. 30% chance to decrease its ATK for 1 turn.
  • Attack target enemy. 85% chance to reduce its SPD for 2 turns. Cooldown: 2.
  • Attack target enemy. Reduce its initiative to 0. 85% chance to reduce its ATK for 3 turns. Cooldown: 3.
  • (PASSIVE) When attacked, gain a 25% chance to reduce the attacker's SPD and a 25% chance to reduce its ATK for 1 turn.
**** Hound Gamma Support
  • Single attack, 60% chance to gain immunity.
  • Call any Gamma reinforcement. Arrival 4.
  • Increase your DEF for 3 turns. Increase all allies' DEF for 2 turns, Repair all allies' HP by 25%.
  • PASSIVE: At the end of turn, all allies gain 75% chance of immunity for 1 turn.
**** Moray Alpha Support
  • Single attack, 40% of DMG self-repair.
  • Repair 45% of ally HP. Increase their SPD for 2 turns.
  • Single attack, 125% of DMG repair all.
  • Single attack. On kill, repair 100% HP of ally with lowest HP.
**** Stingray Omega Bomber
  • Single attack, 35% chance to stun.
  • 85% chance to place a mine on each enemy.
  • Attack all, 35% chance to stun, repair all allies' HP by 50% of damage dealt.
  • Repair your HP by 25%, call any Bomber as reinforcement. Arrival 9.
**** Stingray Omicron Fighter
  • Single attack, 35% chance to stun.
  • Single mine, 100%.
  • Single attack & 100% stun, 30% chance to stun all.
  • PASSIVE: 30% chance to stun attackers.
***** Peregrin Omega Fighter
  • Single attack, 65% chance to increase SPD for 2 turns.
  • Single attack, if SPD exceeds target, play another turn.
  • 3x single attack. On critical, increase your SPD and decrease target SPD for 2 turns.
  • Single attack, DMG based on your SPD and number of debuffs on target.
***** Komodo Beta Fighter
  • Single attack, transfer 1 debuff to target.
  • 2x single attack, ignore armor, shields + invincibility.
  • 2x single attack, ignore DEF. On critical, steal 1 buff.
  • Single attack, ignore DEF, armor, shields + invincibility, dmg proportional to enemy MAX HP.
6037

1537

511

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115%